Description

The BRK instruction forces the generation of an interrupt request. The program counter and processor status are pushed on the stack then the IRQ interrupt vector at $FFFE/F is loaded into the PC and the break flag in the status set to one.

C 	Carry Flag 	  Not affected
Z 	Zero Flag 	  Not affected
I 	Interrupt Disable Not affected
D 	Decimal Mode Flag Not affected
B 	Break Command 	  Set to 1
V 	Overflow Flag 	  Not affected
N 	Negative Flag 	  Not affected

Brk is referenced in 1 repository

github.com/nwidger/nintengo