Do executes the "gamesConfiguration.achievementConfigurations.get" call. Exactly one of *AchievementConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

Do is referenced in 0 repositories


	//   "id": "gamesConfiguration.achievementConfigurations.delete",
	//   "parameterOrder": [
	//     "achievementId"
	//   ],
	//   "parameters": {
	//     "achievementId": {
	//       "description": "The ID of the achievement used by this method.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "achievements/{achievementId}",
	//   "scopes": [
	//     ""
	//   ]
	// }


// method id "gamesConfiguration.achievementConfigurations.get":

type AchievementConfigurationsGetCall struct {
	s             *Service
	achievementId string
	urlParams_    gensupport.URLParams
	ifNoneMatch_  string
	ctx_          context.Context

// Get: Retrieves the metadata of the achievement configuration with the
// given ID.
func (r *AchievementConfigurationsService) Get(achievementId string) *AchievementConfigurationsGetCall {
	c := &AchievementConfigurationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.achievementId = achievementId
	return c

// Fields allows partial responses to be retrieved. See
// for more information.
func (c *AchievementConfigurationsGetCall) Fields(s ...googleapi.Field) *AchievementConfigurationsGetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementConfigurationsGetCall) IfNoneMatch(entityTag string) *AchievementConfigurationsGetCall {
	c.ifNoneMatch_ = entityTag
	return c