Reason: Reason for leaving the match. Possible values are: - "PLAYER_LEFT" - The player chose to leave the room.. - "GAME_LEFT" - The game chose to remove the player from the room. - "REALTIME_ABANDONED" - The player switched to another application and abandoned the room. - "REALTIME_PEER_CONNECTION_FAILURE" - The client was unable to establish a connection to other peer(s). - "REALTIME_SERVER_CONNECTION_FAILURE" - The client was unable to communicate with the server. - "REALTIME_SERVER_ERROR" - The client received an error response when it tried to communicate with the server. - "REALTIME_TIMEOUT" - The client timed out while waiting for a room.
- "REALTIME_CLIENT_DISCONNECTING" - The client disconnects without first calling Leave. - "REALTIME_SIGN_OUT" - The user signed out of G+ while in the room.
- "REALTIME_GAME_CRASHED" - The game crashed. - "REALTIME_ROOM_SERVICE_CRASHED" - RoomAndroidService crashed. - "REALTIME_DIFFERENT_CLIENT_ROOM_OPERATION" - Another client is trying to enter a room. - "REALTIME_SAME_CLIENT_ROOM_OPERATION" - The same client is trying to enter a new room.