Status: The status of the room. Possible values are: - "ROOM_INVITING" - One or more players have been invited and not responded. - "ROOM_AUTO_MATCHING" - One or more slots need to be filled by auto-matching. - "ROOM_CONNECTING" - Players have joined and are connecting to each other (either before or after auto-matching). - "ROOM_ACTIVE" - All players have joined and connected to each other. - "ROOM_DELETED" - The room should no longer be shown on the client. Returned in sync calls when a player joins a room (as a tombstone), or for rooms where all joined participants have left.