Do executes the "games.applications.get" call. Exactly one of *Application or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Application.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

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// List: Lists the progress for all your application's achievements for
// the currently authenticated player.
func (r *AchievementsService) List(playerId string) *AchievementsListCall {
	c := &AchievementsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.playerId = playerId
	return c

// ConsistencyToken sets the optional parameter "consistencyToken": The
// last-seen mutation timestamp.
func (c *AchievementsListCall) ConsistencyToken(consistencyToken int64) *AchievementsListCall {
	c.urlParams_.Set("consistencyToken", fmt.Sprint(consistencyToken))
	return c

// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *AchievementsListCall) Language(language string) *AchievementsListCall {
	c.urlParams_.Set("language", language)
	return c

// MaxResults sets the optional parameter "maxResults": The maximum
// number of achievement resources to return in the response, used for
// paging. For any response, the actual number of achievement resources
// returned may be less than the specified maxResults.
func (c *AchievementsListCall) MaxResults(maxResults int64) *AchievementsListCall {
	c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
	return c

// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *AchievementsListCall) PageToken(pageToken string) *AchievementsListCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c

// State sets the optional parameter "state": Tells the server to return
// only achievements with the specified state. If this parameter isn't
// specified, all achievements are returned.
// Possible values:
//   "ALL" - List all achievements. This is the default.
//   "HIDDEN" - List only hidden achievements.
//   "REVEALED" - List only revealed achievements.
//   "UNLOCKED" - List only unlocked achievements.
func (c *AchievementsListCall) State(state string) *AchievementsListCall {
	c.urlParams_.Set("state", state)
	return c

// Fields allows partial responses to be retrieved. See
// for more information.
func (c *AchievementsListCall) Fields(s ...googleapi.Field) *AchievementsListCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementsListCall) IfNoneMatch(entityTag string) *AchievementsListCall {
	c.ifNoneMatch_ = entityTag
	return c

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsListCall) Context(ctx context.Context) *AchievementsListCall {
	c.ctx_ = ctx
	return c

func (c *AchievementsListCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("User-Agent", c.s.userAgent())