View definition


Defined in


VertexAttribPointer uses a bound buffer to define vertex attribute data.

Direct use of VertexAttribPointer to load data into OpenGL is not supported via the Go bindings. Instead, use BindBuffer with an ARRAY_BUFFER and then fill it using BufferData.

The size argument specifies the number of components per attribute, between 1-4. The stride argument specifies the byte offset between consecutive vertex attributes.

VertexAttribPointer is referenced in 11 repositories