Overload will read your env file(s) and load them into ENV for this process.

Call this function as close as possible to the start of your program (ideally in main)

If you call Overload without any args it will default to loading .env in the current path

You can otherwise tell it which files to load (there can be more than one) like

godotenv.Overload("fileone", "filetwo")

It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefilly set all vars.

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